Welcome to the Q3F 2.0 Player Manual

For those of you that are already familiar with Q3F, you can jump straight in to the What's New section above to get a complete list of the new features and bugs fixed in this new release. It's also worth checking out the Advanced section if you have an interest in Q3F 2.0 HUD, communications or server scripting.

If you'd like to skip this game overview for the moment and jump right in to the game, click the Getting Going link above for an outline of installing and running Q3F 2.0. If you experience any problems while installing or running Q3F 2.0, check out the Troubleshooting section above.

If you're new to Q3F read on!

Q3F 2.0 has been developed by the Q3F Development Team, and is a Total Conversion (TC) for the game Quake 3 Arena, deceloped by id Software and published by Activision. Our goal with the ongoing development of Q3F has been to modify the multiplayer aspects of Quake 3 to create a much more in-depth and team oriented experience while playing on the Internet, on gaming networks or on a LAN.

We hope we've achieved this through the implemention of different player classes with unique weapons, strengths and abilities. The team-play aspect comes from Q3F's support for several game-objectives which include capture the flag, command point, capture and hold, assault and assasination.

For an overview of Q3F 2.0, click the Classes, Maps and HUD links to the left!

The Classes

The Maps

The HUD