Introduction

Getting Going...

Where Next?

Troubleshooting

Advanced

Credits

What's New in 2.0?

 

The Q3F Development Team are:

Project Leadership

Locki

Project Leader

locki@earthquakers.org

The Coding Team

RR2DO2

Lead Coder/Level Design/Art

rr2do2@q3f.com

MrTickle

Coding

jules@netsitepro.co.uk

Keeger

Coding

keeger@q3f.com

The Level Design Team

Wils

Lead Level Designer

wils@earthquakers.org

BirdDawg

Level Design

jhefty@iastate.edu

MrChumble

Level Design

mrchumble@hotmail.com

Cyber

Level Design

kkolk@accn.org

G1zm0

Level Design

g1zm0@planetquake.com

Leon

Level Design

md@tvk.rwth-aachen.de

Llama

Level Design

llama@barrysworld.com

SgtPerry

Level Design

sgt_perry@yahoo.fr

Smart-

Level Design

spam_me@flashmail.com

Stat1c

Level Design

rfreeman@columbus.rr.com

The Art Team

Fluffy Gimp

Lead Artist

fluffy_gimp@hotmail.com

3-Demon

Animation

brelan_duff@hotmail.com

BoboTheSeal

Art

BoBotheseal@hotmail.com

Dimitrius

Art

dimitrius@juno.com

Fussel

Art

andy@pidesign.de

Jake

Art

jakerr@cats.ucsc.edu

Hezza

Art and Animation

hezza@btinternet.com

Hoffa

Art

ahoff@optushome.com.au

Naz

Art

naz_nds@hotmail.com

Nightwolf

Art

qlz@swipnet.se

Nightwolf

Art

webmaster@qlz.nu

Subverse

Art

newlogicmedia@mindspring.com

Macman

Art

MacManInfi@aol.com

The Audio Team

Marauder

Lead Audio

mallaig@gmx.net

Vorrik

Sound FX and Voices

vorrik@3dwarp.com

Quality Assurance

Ghettoblasta

Lead QA

j.schob@tu-bs.de

Russellm

QA

russellm@qiiiarena.com

Resources

Deathace

Resources

russ@deathace.net

 

Special Thanks To

Ice_Nine, Pure, Lavagod, Elhana, poppyq and LuNox for their fantastic support and dedication to the Q3F Project.

We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who alll dedicated hardware to run private Q3F Alpha Servers without anyone publicly knowing they even existed.

Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F alpha servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:

AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.

Additional thanks to:

id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even further, and then still finding the time to respond to our endless dull query e-mails :)

GBH, Stu, Roach, Moebius, Hentai, Hendrix, Hotwire, Septik, Laputan, Falcon, Enyak, ImpaqT and Thermite, for their contributions as past team members. Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Brian 'Midori' Green for giving us permission to port Bases to Q3F. Derek 'DrSmooth' Moore for giving us permission to port 32Smooth to Q3F. Salteh for trying to complete these docs and Python for hosting an up-to-date Q3F2 FAQ. Paul Koegerler for testing the Q3F Linux installer and Tritin Films for their offer to produce our intro-movie free! Todd Gantzler (toddg@slip.net) for the multiplant plant models, Jason Abbott (jasona@brimstone.com) for the Oberon skybox, Sock (sock@planetquake.com) for the Emerald skybox, Justin Fisher for the Nebula skybox, Nick Coombe for the CliffEdge skybox, Pete 'Meat' Parisi (meatpak@hotmail.com) for the Meatpak textures, Lloyd Morris for the lloyd_tex textures, Iikka Keranen for the ikbase textures, Lunaran for the lunbase textures, VR Magazine for the VR texture packs, Mighty Pete (petes-oasis@geocities.com) for the dejavu Sky-box, evil_lair (www.planetquake.com/hfx) for textures used in Sorrow and The Big House (www.planetquake.com/bighouse/) for their textures archive.

Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.

Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the thousands of  man-hours that have gone into Q3F!

 

Windows Installation

Linux Installation

Mac Installation

Configuration

Running Servers