
|
The Q3F Development Team are: Project Leadership
The Coding Team
The Level Design Team
The Art Team
The Audio Team
Quality Assurance
Resources
Special Thanks To Ice_Nine, Pure, Lavagod, Elhana, poppyq and LuNox for their fantastic support and dedication to the
Q3F Project. We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a
stonking alpha test platform (Dual P3-550!) upon
which we have been able to collaboratively test our mod.We
also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who alll dedicated
hardware to run private Q3F Alpha Servers without anyone publicly knowing
they even existed. Over 40 clans from around the world have helped
tremendously by extensively testing our mod during alpha, running Q3F alpha
servers and providing excellent feedback on bugs and game-play. We'd like to
thank all the clans involved who were: AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ,
FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN,
LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M,
SAS, SG, SOF, SW, TF, TN, WK and WN. Additional thanks to: id Software for producing the best FPS games in
existence, providing us, the community with the tools to enhance them even
further, and then still finding the time to respond to our endless dull query
e-mails :) GBH, Stu, Roach, Moebius, Hentai, Hendrix, Hotwire, Septik, Laputan, Falcon, Enyak, ImpaqT and Thermite, for their
contributions as past team members. Khaile for
giving us the source code to his mod 'qwFix' as a
point of reference for our experimentation with Quakeworld
physics in a Quake 3 environment and also providing our ladder code. Kyle
'Someone' Graehl for giving us permission to port
2Mach to Q3F. Jim "Sgt Thundercok"
Kaufman for releasing his .map files and giving us
permission to port his maps. Brian 'Midori' Green for giving us permission to
port Bases to Q3F. Derek 'DrSmooth' Moore for
giving us permission to port 32Smooth to Q3F. Salteh
for trying to complete these docs and Python for hosting an up-to-date Q3F2
FAQ. Paul Koegerler for testing the Q3F Linux installer and Tritin
Films for their offer to produce our intro-movie free! Todd Gantzler (toddg@slip.net) for the multiplant
plant models, Jason Abbott (jasona@brimstone.com) for the Oberon
skybox, Sock (sock@planetquake.com) for the Emerald
skybox, Justin Fisher for the Nebula skybox, Nick Coombe for the CliffEdge skybox, Pete 'Meat' Parisi (meatpak@hotmail.com) for the Meatpak
textures, Lloyd Morris for the lloyd_tex textures, Iikka Keranen for the ikbase textures, Lunaran for
the lunbase textures, VR Magazine for the VR
texture packs, Mighty Pete (petes-oasis@geocities.com) for the dejavu Sky-box, evil_lair
(www.planetquake.com/hfx) for textures used in Sorrow and The Big House
(www.planetquake.com/bighouse/) for their textures archive. Without the support of all of these individuals, organisations and clans we would be many weeks behind
schedule, if in fact we'd been able to develop the MOD at all. Most of all we'd like to thank all of you that
continue to hang out in our forums, chat on our IRC channels, offer us
servers and commit your clans to playing our mod. You've been the real
motivation behind the thousands of man-hours that have gone into Q3F! |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||