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Q3F 2.3 Public Beta Finally Released! - 08-11-2003 - 19:30 GMT - by Locki
Q3F 2.3 Public Beta is out and you can download it from our Files Section right now! We've completed six brand new maps for this build and included four updated maps from Beta 1. The Q3F 2.3 Public Beta also includes a number of squished bugs, many fixes to Beta 2 maps and several gameplay adjustments. We'll be posting the complete What's New list as soon as possible.

Get Q3F 2.3 Public Beta

We have tested this release on Windows, Linux and Macs. It’s available as a patch in a .ZIP, and as soon as we get time, we'll provide the full .EXE and .ZIP versions. If you're new to Q3F it's worth checking out the Player Guide here .

While you are downloading this new release, why not join us for the release party in #q3f on irc.quakenet.org? Alternatively feel free to leave us your feedback on our forums!

Q3F 2.3 Due Soon! - 06-04-2003 - 16:35 BST - by Locki
Almost seven months after our last news update, we're finally able to bring you news and screenshots of Q3F 2.3! It will be packed with ten new and updated maps from BirdDawg's Level Design Team which has remained busy. Head on over to the Levels page by clicking right here , for screenshots and descriptions of the brand new levels!

Click for more images Click for more images Click for more images

We hope to have a test build in the hands of Ghetto and our QA team with the next 1-2 weeks. The maps that are completely new to Q3F are Rock, Canalzone, Siege and Nocturne, while Smartbases 2, Chaos 3 and Sorrow have been ported from Beta 1H. Q3F 2.3 will also include updates to Cathedrals, Forts and Bases along with full PunkBuster support and a number of bug fixes.

As if perfectly timed, we have also been nominated as 'Mod of the Month' for May 2003's issue of PC Gamer in the States, who said "Q3F takes teamplay to a whole new level".

As always we invite you head on over to our forum if you would like to leave us feedback, including the "About time!" messages I'm sure you are all about to send us :)

Zapped Again - 13-09-2002 - 15:55 BST - by Locki
During QuakeCon 2001 in Mesquite Texas, RR2DO2, Fluffy, BirdDawg, Vorrik and I had the pleasure of meeting two Q3F players in person that left a lasting impression on us; Zapped Again and his daughter, Weasel Girl. Here's an extract from our QuakeCon 2001 diary a year ago:

"...We also got to meet several great people - all Q3F players too, the two that I remember the most were Zapped Again and his daughter Weasel_Girl. Meeting anybody that plays your game is always nice for the ego, but I was honestly humbled by the interest shown by Zapped and Weasel - both of them had a sincere interest in the future of Q3F, and a real concern about the future of game-play - it made me think of things in a different way."

Earlier this year our Lead Level Designer was offered a job at Ritual in Texas, and the first person to offer him somewhere to stay was Zapped Again.

In August we found ourselves back in Mesquite for QuakeCon 2002, and again in the company of Zapped Again and Weasel Girl. We met up with him on the exhibition floor and arranged to meet for a beer later. This time he stayed for dinner, and at id Software's local hang out, he introduced me to Petron Tequilla and shared a number of funny stories. At the end of dinner he paid for everyone; not just our team from Splash Damage and Q3F, but the whole of the Urban Terror team too.

To me, Zapped Again was the perfect player. He reminded us of why we make games. On Tuesday the 10th September he died of a heart attack.

Q3F 2.3 will be dedicated to his memory.

Q3F 2.2 Released! - 17-06-2002 - 02:27 BST - by Locki
Q3F 2.2 is out! Stop by our Files Section to download it right now! Included in the release are 16 (sixteen! count 'em!) brand new or updated maps, a number of game-play adjustments and several bug fixes. For a complete list of 'What's New', click here .

Get Q3F 2.2

We have tested this release on Windows, Linux and Macs. It’s available as a patch in a .ZIP, and as soon as we get time, we'll provide the full .EXE install which can be used by Windows users for an automated installation.

A new player guide is also in progress and you can get a preview of it here or by clicking on the Guide button on the left hand console. If you are new to Q3F, it will probably contain the information you are looking for. If not, or if you are interested in helping out by submitting a page or section yourself, please email me.

While you are downloading this new release, why not join us for the release party in #q3f on irc.quakenet.org? Alternatively feel free to leave us your feedback on our forums!

Q3F 2.2 to be released Sunday evening! - 16-06-2002 - 02:40 BST - by Locki
Featuring over a dozen brand new and updated maps, a number of important game-play adjustments and a whole heap of bugs squashed, Q3F 2.2 weighs in at around 55mb. Our QA team is testing what we hope will be the final release candidate right now, and if all goes to plan, we'll be sending it out to mirrors early Sunday evening (GMT).

We've updated the Levels Section of the site to reflect some of the 2.2 content, but keep an eye here on the front-page for announcements as we confirm the exact features that will be in the update!

As always we'll be holding a release party in #q3f on irc.quakenet.org . Why not join the Dev Team as we pull our hair out in the hours prior to release! :)

If you would are able to provide a mirror for Q3F 2.2, please contact Ghetto via e-mail as soon as possible. Thanks!

Q3F 2.1 Available Now! - 24-04-2002 - 02:50 BST - by RR2DO2
Featuring over 60 fixes and tweaks, this update should make your Q3F experience more enjoyable. Go to our Files page and start downloading the 704KB patch now!

To install the patch, extract the zip file to your Quake 3 directory and it will put the new q3f2_pak1.pk3 file in the right place.

In case you run into any problems, the FAQ is still up. If you can't find your answer there, post your question in our Support Forum or visit #q3f.support on irc.quakenet.org or irc.gamesnet.net to get help from experienced players.

Q3F 2.0 Released! - 07-04-2002 - 21:49 BST - by Locki
Q3F 2.0 is out! Stop by our files page to download it right now!

If you have any problems installing or geting Q3F 2.0 to work, read this FAQ, visit our Support Forum or join #q3f.support on irc.quakenet.org .

More news to come!

Q3F 2 Official Release Date! - 30-03-2002 - 01:40 GMT - by Locki
Almost exactly two years after we released Q3F 1 and following around a year of development, we're finally nearing Q3F 2's release! We need one week to complete testing of our current release candidates and then we will release on Saturday April 6th. As always we'll do everything we can to get the release out mid-evening (GMT) so that all time-zones get to play the new version before the weekend's over.

We had hoped to release this weekend but issues such as cross-platform compatibility have held this up. That said, this extra week will also mean our QA team get a little more time to really search out those frustrating game issues that will make Q3F 2 all the more enjoyable. As always we appreciate your feedback - why not join us in #q3f on irc.quakenet.org for the pre-release party!

DNS Problems - 29-03-2002 - 01:27 GMT - by RR2DO2
www.q3f.com may not work for you if you reboot and/or clear your DNS cache. This should be resolved within a couple of days, but until then please bookmark http://193.41.97.172 and use that if www.q3f.com stops working.

Q3F Devathon III - 18-03-2002 - 18:40 GMT - by Locki
We’ve decided to hold our third Q3F Devathon and have taken over Splash Damage's offices for the whole week. Our goal is to complete the final 0.01% of Q3F 2.0's development and we’ll be bringing you updates as development progresses.

Devathon III

Already present in London, England are Locki (project leader), RR2DO2 (Q3F’s lead coder from the Netherlands), Marauder (our German lead audio guy), Fluffy_gIMp and Wils (our lead artist and a level designer from the UK), plus djbob, our other programmer who arrived on a plane from Scotland this afternoon.

The Q3F dev team members who couldn't be here in person are just as dedicated to achieving the goal too and BirdDawg (our lead level designer from the States) is busy polishing and compiling all our maps like mad while Ghetto (our lead QA guy from Germany) and his assistant Lunox are scheduling test matches to make sure no nasty crash-worthy bugs make it out.

Why not stop by #q3f on irc.quakenet.org to join the Devathon party! There are over 120 people there already.

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